Init: +3. Senses: low-light vision; Perception +11. Ac: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex).
Hp: 23 (3d8+6).
Fortitude: +3. Reflex: +6. Will: +1; +2 vs. enchantments. Defensive Abilities: evasion, trap sense +1. Immune: sleep.
Speed: 30 ft.. Melee: rapier +3 (1d6+1/18–20). Ranged: mwk composite longbow +6 (1d8+1/×3). Special Attacks: sneak attack +2d6. Strength: 12. Dexterity: 17. Constitution: 14. Intelligence: 13. Wisdom: 10. Charisma: 8.
Base Attack: +2. Cmb: +3. Cmd: 16.
Feats: Point-Blank Shot, Precise Shot, Skill Focus (Perception).
Skills: Acrobatics +9, Climb +7, Disguise +5, Escape Artist +9, Perception +11, Perform (wind) +5, Ride +6, Stealth +9, Survival +3, Swim +7.
Languages: Common, Dwarven, Elven. Special Qualities: elf blood, rogue talents (surprise attack), trapfinding +1. Combat Gear: oil of magic weapon (2), potion of cure moderate wounds, potion of invisibility, sleep arrow. Other Gear: masterwork studded leather, masterwork composite longbow with 20 arrows, rapier, 73 gp.
Tactics
Before Combat The rogue picks a perch that's hard to reach and waits for targets to come into range.
During Combat The rogue uses her sleep arrow against ranged attackers or anyone she needs to keep alive.
The skilled sniper waits for the perfect opportunity to strike.
Diata the Poacher
Diata specializes in capturing live targets, such as exotic animals or escaped criminals. She doesn't care what she hunts, captures, or kills as long as she's paid on time.
Combat Encounters
Diata may be hired to capture PCs or their animal companions.
Roleplaying Suggestions
Diata avoids dungeons, but can be hired as a scout or sniper in an outdoor fight.